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Play is the act of enjoying the process, the means to the end. To have as much fun as possible along the way. Quoting Kernel, to “turn life into a canvas, rather than a graph with checkpoints”.

Doing ‘nothing’ within a productivity-obsessed environment can, in fact, help to restore communities, both locally and beyond.

Play allows us to create environments where saying ‘no’ is okay. By definition, nobody forces you to play. Play is what allows us to create local spaces of abundance.

Games, as Suits defines it, are “goal-directed activities in which inefficient means are intentionally chosen.”

Playing a game is the voluntary attempt to overcome self-imposed obstacles.

The resolution appears to be the fact that activities which one views as instrumentally valuable (work) can, for another, be intrinsically valuable (play).